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    Topic Rooms Vfx » General » Industry news » The future of cinema is all about high frame rates and Resolutions

    The future of cinema is all about high frame rates and Resolutions

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    Flukefx


    Some points from - High Frame Rate technology : Christie Digital Systems 

    Link : https://www.christiedigital.com/TechPapers/Christie-High-Frame-Rate-Technology-Overview.pdf

    HFR movies record and play visuals at twice or more the rate of that seen in today’s cinemas, meaning less flicker, motion blur and stuttered movement

    Frame rates work in 3D digital cinema For single projector systems, alternating images are shown to the left and right eyes of people in the audience, who are wearing some type of 3D eyewear – either polarized, shuttered or spectral division glasses.



    For the 3D movies that have already been running in theaters, the current generation of DLP® Cinema™ projectors are showing the movies at 24 FPS,

    but actually flashing each frame image three times. Called triple-flashing, it means viewers are actually seeing 144 frames per second.

    The flashing is done to eliminate any perception (and therefore the distraction) of the sequential progression of frames.
     but actually flashing each frame image three times. Called triple-flashing, it means viewers are actually seeing 144 frames per second

    New 3D movies would be double-flashed by projectors to remove any hint of flickering. Fans watching a film produced at 48 FPS would see the same frame flashed twice per second, resulting in 96 FPS seen by each eye and 192 FPS overall.

    Films produced at 60 FPS, and then double-flashed, would result in movie-goers seeing a 3D film at an ultra-smooth 240 FPS.


    Lord of the Rings trilogy director Peter Jackson is now filming a two-part prequel, The Hobbit, at 48 FPS and in 3D. The first of two parts is targeted for release in Dec. 2012.

    In March, Cameron worked with Christie and other technical partners to demonstrate a ground breaking“proof of concept” screening of footage he shot at different frame rates, at Cinema Con 2011.

    With HFR cinema content, there is so much data, there’s absolutely no way to move the image content across this cable interface. The best way to deal with the bottleneck is to remove it, through an Integrated Media Block (IMB) architecture that puts the media block physically inside the projector.

     HFR content would pass directly to the projector, completely uncompromised and using all the available color information for the movie. When cinemas show alternative 3D content using existing digital cinema projection technology,

    such as live sporting events and concerts, the projectors are set for 24 FPS/eye cinema and can’t currently support the high frames at HD resolutions people now see on HDTVs in their living rooms.



    Links : http://www.businessinsider.in/James-Cameron-will-continue-researching-ways-to-create-glasses-free-3D-projectors-for-movie-theaters/articleshow/59376081.cms

    https://www.christiedigital.com/en-us

    https://www.christiedigital.com/en-us/display-technology



    HFR Will be a New Trend

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